Quake III Gold

Manufacturer:

Activision
Suggested Retail Price:

$29.99
Demo:

Download Arena (45.8 MB)
Download Team Arena (120.6 MB)
System Requirements:
  • G3 266 MHz or Faster
  • 64 MB RAM
  • 3D card with 6MB VRAM and OpenGL support
  • 40 MB Hard drive space
  • Mac OS 8.6 or later (Mac OS X native with a Patch)

Quake III Gold combines Quake III Arena and Team Arena into one box. This game is only for people with itchy trigger fingers, and a lust for blood. If you want a plot, please look elsewhere.

Installation:

Installing the game was pretty straight forward. Plop in the CDs, and install into your favorite place. Applying the OS X patch proved a bit more difficult, as you have to install it in a different directory then your original installation, and then move the pak0.pk3 file from your original installation to the OS X updated one. If you don't do it that way, it seems to create errors. Hopefully, this will be fixed in a later patch.

Usage:

The very first thing you will notice when firing up Quake III for the first time is how good the graphics are. From the intro cut scene, to the player portraits, to the weapons, walls, floor, sky, and everything else is beautifully rendered. Unfortunately, this means the game requires a pretty hefty machine to play properly. The minimum may be a 266 MHz G3, but anything under 400 MHz will be nearly impossible to handle.

Another aspect of the game that is well done, yet consumes some pretty good processing power, is the sounds. Sound is an intricate part to this game, as you need to listen for your opponents, so you can have the upper hand. A good set of speakers is a must if you really want to get into this game. Without them, you will put yourself at a huge disadvantage.

However, good graphics and sounds a great game does not make. Normally, to be a best seller, you need those two aspects, plus great gameplay, and a decent storyline. While this does have a simple to use, easy to learn gameplay and interface, the plot leaves something to be desired.

In fact, you could say there is no plot at all. The main objective is to run around, and kill whatever moves. There doesn't seem to be any reason why you are killing everything in sight, other than it's there. The single player mode consists of going through tiers of difficulty, trying to "frag" more players that your opponents. Not much thought goes into this process.

Luckily, the developers included two things to keep our interest for a while. First, every game these days seems to need a multiplayer aspect to survive. This game has built up quite a following, and can be played against many a foe. From LAN, to TCP, and even through GameRanger, you should never be at a loss for opponents to frag.

The other inclusion (which is what makes this the GOLD version), is the Team Arena part of the game. Here, the object is usually a little different than kill everything you see. You can try to do such things as capture the enemy's flag, or destroy the other team's symbolic skull. The game play is nearly identical as normal Arena mode, with just a few different items thrown in, to accompany the team aspect.

But beyond that, we have to recognize that Quake III was the first major game on the scene to have an OS X native patch. Many big name games have followed, but this one showed developers how easy it could be done. For that, we must thank the good people at the Omni group, and id Software.

Problems:

Everything (besides the quirky install) seemed to go great in OS X and OS 9. No bugs or crashes to report.

UPDATE: I ended up having some sound problems with OS X where the in game sounds would be very high pitched. I was able to learn of a fix, and have posted a page detailing the problem and solution: Fix for Mac OS X Quake 3 Sound Bug.

Conclusion:

As I mentioned before, this game is not for the faint of heart. Everything dies (including yourself) multiple times, in a world where death only keeps score. No plot whatsoever makes this the perfect game when you don't want to think.


ProsCons
  • Superb Graphics
  • Dimensional and Character based sounds
  • Good for getting the aggression out
  • Controls somewhat easy to learn
  • Excellent Multiplayer community
  • First major game to be OS X native
  • Absolutely no plot
  • A lot of blood and guts
  • Steep system requirements

7/10 stars
Site design and original content ©1998-2008 by Mike Vande Ven Jr.

Mac, the Mac logo, Mac OS, the Apple logo, and other Apple product names are trademarks of Apple, Inc., registered in the U.S. and other countries. The Made on a Mac Badge is a trademark of Apple, Inc., used with permission.

Additional company names, company logos, product names, and product images may be trademarks or registered trademarks and are hereby acknowledged.

Arbitrary Quote - I finally came up with a punishment for the boy. First, no leaving the house, not even for school. Second, no egg nog. In fact, no nog period! And third, absolutely no stealing for three months!